This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I don't if you are already aware of Domemaster3D shaders, which they say can be used to render images for Oculus Rift.
I was wondering if someone of you already have tried it and can share some info on how exactly the shader should be constructed?
So far i have found this tutorial (https://www.andrewhazelden.com/blog/2...3d-v1-6-alpha/) but I cant understand how to create it ?
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