This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Is there a way to render a scene were all object have a solid color with no shadow or reflection? It would make selecting different parts of the render a lot easier.
I'm using Maya 2016 with Mental Ray.
The image below is an example of what I mean.
Yes, use three surface shaders and pick pure red, green, or blue as the output color. You may need to render a few passes to get all the objects (make all the remaining objects black). Red, green, and blue will give you cleaner selections in a compositing app, as opposed to all sorts of blended colors. Hope that helps.
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