Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-11-2015 , 09:20 AM
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Join Date: Jul 2015
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How to acquire such model without messing up everything

Hi,

My question is simple. How one can have such geometry without messing up subdivision surfaces and shading. I'm talking about the body(big cylinder) of R2D2. It's in the attachment.

Big thanks.

Edit: Also arms and.. pretty much any ngon without supporting loops.

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Last edited by talha1; 05-11-2015 at 09:24 AM.
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