Integrating 3D models with photography
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# 1 17-12-2015 , 04:19 PM
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How to change the scale range of blendShapes?

Please help!user added image

I've encountered an issue while baking out my blendshapes of the facial animation to bring into Unity. (I'm using a MIxamo model from Adobe) In Maya's channel box the blendshape weight values range from 0-1. (for example when I raise the eyebrows the weight values move from 0 to 1) However in Unity, the necessary value range needs to be from 0 to 100. Is there a way for me to change the scale of the values without altering the animation? For the eyebrow example, it would need to be changed from 0-1 to 0-100, so the entered value would be converted from .853 to 85.3.
Currently, all of the value ranges are from 0 to 1, so I was hoping there's a way to select all of them and convert the scale to 1-100.
Thanks!!
user added image


Last edited by droidgenetx; 17-12-2015 at 04:25 PM. Reason: clarify title and message
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