How to change the scale range of blendShapes?
Please help!
I've encountered an issue while baking out my blendshapes of the facial animation to bring into Unity. (I'm using a MIxamo model from Adobe) In Maya's channel box the blendshape weight values range from 0-1. (for example when I raise the eyebrows the weight values move from 0 to 1) However in Unity, the necessary value range needs to be from 0 to 100. Is there a way for me to change the scale of the values without altering the animation? For the eyebrow example, it would need to be changed from 0-1 to 0-100, so the entered value would be converted from .853 to 85.3.
Currently, all of the value ranges are from 0 to 1, so I was hoping there's a way to select all of them and convert the scale to 1-100.
Thanks!!
Last edited by droidgenetx; 17-12-2015 at 04:25 PM.
Reason: clarify title and message