Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I used this tool (https://weavesilk.com), to create textures (with a little bit of Photoshop layering etc):
1. An alpha (cutout opacity), (red image = Phoptoshop alpha)
2. Translucency
3. Spec (added a ridiculous amount of noise)
4. Normal Map - (noisy, overly sharpened image taken into "crazy Bump" for export)
So it is a 3D effect but nothing special. It works though.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off