Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well, I have started to model the helmet first, it looks great but how do I get the texture pattern to run around the edge (red rim)? I can draw the texture in Illustrator to make the file but how do I un-wrap the NURBS helmet to find out the area to paint???
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