Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-04-2016 , 02:19 PM
Registered User
Join Date: Apr 2016
Posts: 1

Best way to approach this scene?

First off I'm new to Maya and to this forum so, HI! user added image

So my scene is total blackness and as you move forward you see a light and the light grows bigger...

Kinda like how a car goes in a long tunnel with no lights whatsoever and as it approach the end of it you can see a small light and it grows as you reach the end.

I hope this makes sense xD

Thanks in advance


Last edited by duka; 25-04-2016 at 02:21 PM.
# 2 29-05-2016 , 02:08 PM
Registered User
Join Date: May 2016
Posts: 3
Hi !
First, I think it's better to make a storyboard, if it's an animation. Then when your storyboard will be finished, try to set up basics elements, like geometry. After that send us screenshots, because your idea could be a little messy for people like me ^^

# 3 30-05-2016 , 09:39 AM
mythandra's Avatar
Subscriber
Join Date: Feb 2015
Posts: 154
if this was an animation, then i would animate everything coming through the tunnel, then you could also animate the brightness on a light which would be attached to the moving object, as it gets closer to the camera, increase the brightness and keyframe it.

Myth


Custom built W10 Pro 64 bit, Hazwell Intel 5820, Asus X99 MOBO, 32 GB DDR4 Ram, EVGA nVidia GTX1080 Founders Edition, 512GB SSD Primary HDD, 16TB Storage, 27" Samsung 4k Display. Wacom 27QHD, Oculus Rift CV1
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads