Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-08-2016 , 07:16 AM
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Scene too far away from origin and cause render slow

Hey guys,

My camera, characters and background is too far away from origin. It tooks double the time to render every shot. I only know create a locator and contraint parent everything and pull back to origin, but there is too many shots to do, so I want to know is there any other solution?

Thanks.

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