New Tutorial
Creating characters in Maya and ZBrush Vol2
Learn production techniques from Jayson Edwards, Senior Modeler at Framestore. Starting off in Maya, we build a low-res base mesh for the body. The base mesh is then brought to ZBrush for high detail sculpting to generate displacement maps. The UV maps are created in Maya, before going back to ZBrush using poly paint for texture maps. Two parts are dedicated to creating a cape in Marvelous Designer, which is then retopologized in Maya. By the end of this project, you'll have a good understanding of the character modeling workflow for film in Maya and ZBrush.
This tutorial combined with the first volume in the seies offers a look at a typical workflow in a film studio, where you might be given high-res biometric scan data but still need to build other parts of the model from scratch.
https://simplymaya.com/autodesk-maya...ol2/tpage/383/
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"