You can try it out yourself if you want. Just select an object and run the script
Code:
//1st in group = Low-poly //2nd in group = High-poly //3rd in group = Cage Group; PickWalkDown; duplicate -rr; duplicate -rr; PolySelectConvert 3; TransformAlongNormal; setAttr "polyMoveVertex2.localTranslate" -type double3 0 0 60.975944 ; SelectToggleMode; PickWalkLeft; polySmooth -mth 0 -sdt 0 -ovb 2 -ofb 0 -ofc 0 -ost 1 -ocr 0 -dv 1 -bnr 0 -c 1 -kb 1 -ksb 1 -khe 1 -kt 1 -kmb 2 -suv 1 -peh 0 -sl 1 -dpe 1 -ps 0.1 -ro 1 -ch 1; CompleteCurrentTool; SelectToggleMode; toggleSelMode; HideManipulators; PickWalkUp; PickWalkDown; rename Lowpoly; PickWalkRight; rename Highpoly; PickWalkRight; rename Cage; PickWalkUp; PickWalkDown; Duplicate -rr; Group; PickWalkDown; //NEW GROUP (EXPLODE-GROUP) SeparatePolygon; PickWalkUp; PickWalkDown; move -r 0 0 -10000 ; PickWalkRight; move -r 0 0 -20000 ; PickWalkRight; move -r 0 0 -30000 ; PickWalkRight; move -r 0 0 -40000 ; PickWalkRight; move -r 0 0 -50000 ; PickWalkRight; move -r 0 0 -60000 ; PickWalkRight; move -r 0 0 -70000 ; PickWalkRight; move -r 0 0 -80000 ; PickWalkRight; move -r 0 0 -90000 ; PickWalkRight; move -r 0 0 -100000 ; PickWalkRight; move -r 0 0 -110000 ; PickWalkRight; move -r 0 0 -120000 ; PickWalkRight; move -r 0 0 -130000 ; PickWalkRight; move -r 0 0 -140000 ; PickWalkRight; move -r 0 0 -150000 ; PickWalkRight; move -r 0 0 -160000 ; PickWalkRight; move -r 0 0 -170000 ; PickWalkRight; move -r 0 0 -180000 ; PickWalkRight; move -r 0 0 -190000 ; PickWalkRight; move -r 0 0 -20000 ; //EXPLODING MESH PickWalkUp; CombinePolygons; DeleteHistory; delete -ch; CompleteCurrentTool; //Create Exploded cage + HP (copy-pasted) Group; PickWalkDown; duplicate -rr; duplicate -rr; PolySelectConvert 3; TransformAlongNormal; setAttr "polyMoveVertex2.localTranslate" -type double3 0 0 60.975944 ; SelectToggleMode; PickWalkLeft; polySmooth -mth 0 -sdt 0 -ovb 2 -ofb 0 -ofc 0 -ost 1 -ocr 0 -dv 1 -bnr 0 -c 1 -kb 1 -ksb 1 -khe 1 -kt 1 -kmb 2 -suv 1 -peh 0 -sl 1 -dpe 1 -ps 0.1 -ro 1 -ch 1; CompleteCurrentTool; SelectToggleMode; toggleSelMode; HideManipulators; PickWalkUp; PickWalkDown; rename ExplodedLowpoly; PickWalkRight; rename ExplodedHighpoly; PickWalkRight; rename ExplodedCage; PickWalkUp; PickWalkDown; //Create Exploded cage + HP (copy-pasted) PickWalkUp; rename EXPLODED; PickWalkLeft; rename NOTEXPLODED; select -r EXPLODED ; select -add NOTEXPLODED ; Group; rename ModelReadyForExport