Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I would like to create a glass part of a building (see image), but when I extrude the faces, the edges stay where they are distorting the shape.
Am I doing something wrong? I need to get the faces to move inwards. (using Maya 2017)
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