Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-07-2017 , 12:20 PM
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Join Date: Jul 2017
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unwrapping triangles

Hello,
I'm working with a scanned model and i'd like to unwrapped it with it's texture.
I have 2 major issues that complicate the proccedure :
1. my scanned model topology are triangles (and lots of them)
2. it seems that i can not import my model into maya (2016)with it's texture?
am i missing anything? what would be the best way to do that?
any advice or recommended tutorials would be appreciated
thank you.

user added image
this is my model- very messed up with lots of triangles. when i tried to unwrap it all kind of parts were stretched . all i need to do is unwrap it in one piece . how can i do it? is it possible to do this with the triangles? if not how can i convert it to quads? pls help.... thank you


Last edited by uvmap; 10-07-2017 at 08:00 AM.
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