Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I want to model a character something similar to this.
What would be the best way to rig the pants ( Hakama ).
Should I do a regular basic character rig with IK and controls and bind the Hakama to the leg bones / feet or would it be better to add additional bones for the Hakama and bind those, like a skirt rig.
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