Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-03-2003 , 01:21 AM
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how y'all do it?

hi, how do you all handle the software/hardware rendering when you have a scene with models+textures+particles wich would require both render methods for optimal result (or so I heard: hardware for particles, rest with software render)?

# 2 06-03-2003 , 06:14 AM
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Composite the software and hardware renders in a compositing package like After Effects.

ds

# 3 06-03-2003 , 12:01 PM
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thx trip, guess after Maya I'll have another program to learn then. Is it hard to use or are there other programs like that?

# 4 07-03-2003 , 05:47 AM
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After Effects is like using Photoshop with the addition of time.
I think it is a relatively easy program to pick up.

# 5 07-03-2003 , 05:53 AM
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Combustion is another option. I personally like the interface in Combustion better than After Effects. More elegant and streamlined. But that's mostly my opinion. user added image


Danny Ngan
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# 6 07-03-2003 , 11:22 AM
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thx, I'll look into it later. I'm only on poly modeling for now, so maybe in a few months I'll start particles.

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