This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
import maya.cmds as mc
allTransforms = mc.ls(tr=1)
polyMeshes = mc.filterExpand(allTransforms, sm=12)
toDel = []
for i in polyMeshes:
if mc.getAttr(i+'.visibility') != True:
toDel.append(i)
mc.delete(toDel)
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