Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
import maya.cmds as mc
allTransforms = mc.ls(tr=1)
polyMeshes = mc.filterExpand(allTransforms, sm=12)
toDel = []
for i in polyMeshes:
if mc.getAttr(i+'.visibility') != True:
toDel.append(i)
mc.delete(toDel)
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