Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-07-2018 , 09:33 AM
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Unused nodes and construction history won't delete

Hi,
After separating part of the model I noticed that in attribute editor there are tens of unused nodes.
Even after this object is not grouped not in any layer etc.

I tried deleting by history and as many other types, but these nodes will not disappear.
I also tried duplicating and duplicating special.
I know that if I would export to fbx and import again, this probably would disappear, but that is long work around for 10s of millions of polygons.
It will make the scene extremely lagy.



How could I solve this? Does Maya has option to remove unused assets like that?

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