Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-03-2003 , 09:35 PM
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best renderings ever done by me using final gather... according to me

These are one of the best rendering i have done on MR... no lights!!!!!! only two poly planes with the incandacense level set to maximum.... and about the car... it was actually a game model... not mine... i souped it up to make it a high res car... all the details added by me... b4 its was only textures... and the wheels are completely mine!!! muahahaha

# 2 12-03-2003 , 09:36 PM
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here is another one:::

# 3 13-03-2003 , 02:04 PM
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Nice!

Nice rendering, on the second pic it looks like you could of tweaked the min max samples up a little, there seems to be some blotchy artifacts on the ground?

How long did it take to render?

# 4 13-03-2003 , 10:15 PM
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yes..i wanted a bit of blotchiness.... only a 1300 rays.. and 1.200 max and .12 max and took a Min and 7 secs to render

here is another i got by playing with the poly planes


:Edit:

Facts about the FG of this one:

Rays: 7000 (hell yeah)

Max: 24

Min: 2.4


Last edited by tariqrf; 13-03-2003 at 10:39 PM.
# 5 27-03-2003 , 07:49 PM
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when I am messing with MR - I created a scene 1 plane, 1 sphere and 1 cube. created a nurbs sphere with a bit of incandescense and used preview final gather.

It looks good apart from the fact that there are no shadows? In your scene there are shadows - how do you get that look?


cheers

Rich
# 6 28-03-2003 , 02:48 AM
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take a look at this example... here the poly plane (with a lambert shader and incadasence level set to maxiumum), it acts like a source of light.. (attached image)

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