Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-12-2018 , 04:58 PM
registudio's Avatar
Lifetime Member
Join Date: Jul 2011
Posts: 12

Maya 2018 Human IK rig with fbx mocap animation

Hi guys,


While I finished successfully sometime ago the great rigging robot tutorial, I was wondering how to keep my rig to modify an imported mixamo fbx animation.

Indeed, it does't work like the tutorial (part 16) as I had to transfer the animation to my character and then loose all control and controllers, so that I can't modify the animation.

I would be very grateful if someone could tell me if I have missed something or to give me advice for that.

Thank you and while I'm "here", Merry Christmas to all of you.

Cheers

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads