This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works.
As soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work.
What am I doing wrong?
My node sequence:
Place3dTexture > solidFractal > remapColor > Texture slot of Deformer.
I have also attached a maya file that demonstrates this.