Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 31-03-2003 , 05:10 AM
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Where can I obtain..

If at all, reference drawings? I'm not sure if that is the correct lingo, but they're a front & side drawing of something which you put onto a plane in maya and then make it a reference soyou cannot alter it, then you build your image using its proportions, of course you know what I mean! Is there somewhere which has alot of these, I'd be keen to find some and give them a shot, my own drawing skills are atrocious (like my spelling) and they would only be to help me learn.

Cheers.

# 2 31-03-2003 , 05:21 AM
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# 3 31-03-2003 , 05:49 AM
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Another good thing is to get your hands on a digital camera. You can use it for textures and for taking shots for modeling refs!


Carsten Lind
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Maya Software Manager & Maya Instructor
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# 4 31-03-2003 , 10:47 AM
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awesome website thanks for putting me onto it Emo !

As for digital cameras, the parents have one but I'm only there about every 3 months so could be tricky, but I also know NOTHING about texturing, mapping, UV's anything to do with that, so if anyone can point me in the direction of a really good big tutorial which goes through the entire thing and speaks in lamens terms (*breathes*) lemme know user added image

# 5 31-03-2003 , 02:01 PM
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Hi Silva,

a other great place for blueprints is Suurland... -->
https://www.suurland.com

but I also think there has been a thread about it before somewere on the forum... I unfortunately can't remember were it was...

regarding one why to set it up in Maya Izzy has made this Video Tutorial... there is also some other ways to do it... -->
https://www.simplymaya.com/movie_page...html?tut_id=24

regards

Strarup

# 6 31-03-2003 , 02:18 PM
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and btw, they are called reference pics or bluprints

# 7 31-03-2003 , 05:52 PM
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If you go to

https://www.google.com/

type in these parameters:

blueprints schematics

and then add whatever subject matter you are looking for, like:

cars, homes, starships...etc.

and see what comes up.


https://www.darrylworley.com/

https://www.defendamerica.mil/nmam.html
# 8 31-03-2003 , 11:25 PM
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# 9 01-04-2003 , 05:48 AM
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if you are looking for organic reference like humans and animals you should take a look at www.fineart.sk

They have tons of front/side pics and a bunch of modelling sheets for both cartoonish characters and manga style.


Kim Rotbøl-Larsen

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# 10 02-04-2003 , 05:28 AM
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Cheers to everyone who replied, ok my next question would have to be this: I have narrowed down to blueprints I like BUT : seeing as I've never done something like this before what is the best way to start constructing? I get so disorientated with using create polygon to create something in one view plane, then getting the 2nd and third dimensions right.

Whats a best way to go about it? start with a poly cube? create polygon tool? make it as one big thing, make it in bits? I know someone is bound to say there is no one right way, but what would be the BEST way for this? Thanks user added image


Last edited by silva; 02-04-2003 at 05:40 AM.
# 11 02-04-2003 , 05:46 AM
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https://www.darrylworley.com/

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# 12 02-04-2003 , 06:01 AM
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Whoops I shouldve explained a bit better, I know how to import the images and create the image planes etc, that part isnt the problem, the thing is actually constructing the model using the image planes, say an aeroplane for example, or a car or whatever, just like there are alot of ways to model a head I'm guessing there are different ways to model a plane or a car, which is the most used and most straightforward way, using create polygon? creating a cube and then subidiving & splitting etc (I want to work in polys which is what I feel most comfortable with).

# 13 02-04-2003 , 06:07 AM
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Ok, sorry about that.

I've done the TIE fighter tutorial here and it walks you through that whole process. You start with a poly sphere and extrude, etc.

Have you done that one yet?


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# 14 03-04-2003 , 01:12 AM
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When the only tool you use is a hammer, every problem begins to look like a nail.
# 15 03-04-2003 , 04:18 AM
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Hi, thanks for replying, I havent managed to download the TIE fighter tut and give it a go but I will do that soon thanks (I have done the head modelling one and the basic extrude ones etc which are similar, but will try the TIE one too).

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