This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
If at all, reference drawings? I'm not sure if that is the correct lingo, but they're a front & side drawing of something which you put onto a plane in maya and then make it a reference soyou cannot alter it, then you build your image using its proportions, of course you know what I mean! Is there somewhere which has alot of these, I'd be keen to find some and give them a shot, my own drawing skills are atrocious (like my spelling) and they would only be to help me learn.
awesome website thanks for putting me onto it Emo !
As for digital cameras, the parents have one but I'm only there about every 3 months so could be tricky, but I also know NOTHING about texturing, mapping, UV's anything to do with that, so if anyone can point me in the direction of a really good big tutorial which goes through the entire thing and speaks in lamens terms (*breathes*) lemme know
Cheers to everyone who replied, ok my next question would have to be this: I have narrowed down to blueprints I like BUT : seeing as I've never done something like this before what is the best way to start constructing? I get so disorientated with using create polygon to create something in one view plane, then getting the 2nd and third dimensions right.
Whats a best way to go about it? start with a poly cube? create polygon tool? make it as one big thing, make it in bits? I know someone is bound to say there is no one right way, but what would be the BEST way for this? Thanks
Whoops I shouldve explained a bit better, I know how to import the images and create the image planes etc, that part isnt the problem, the thing is actually constructing the model using the image planes, say an aeroplane for example, or a car or whatever, just like there are alot of ways to model a head I'm guessing there are different ways to model a plane or a car, which is the most used and most straightforward way, using create polygon? creating a cube and then subidiving & splitting etc (I want to work in polys which is what I feel most comfortable with).
Hi, thanks for replying, I havent managed to download the TIE fighter tut and give it a go but I will do that soon thanks (I have done the head modelling one and the basic extrude ones etc which are similar, but will try the TIE one too).
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