Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-04-2003 , 08:25 AM
d24e's Avatar
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Join Date: Feb 2003
Location: Belgium
Posts: 357

more help needed plz

hi, exams are over so I'll start working on my NURBS skills (very basically for now) with a little project.

I got a link from superdave to some star wars blue prints, here are 3 that seemed easy enough to start with:

only 1 has a side view, so I'll probably take that one since the shark from the video was also with a side view.
Does it really matter wich views you have a reference for, cuz I'd like to model the naboofighter more.


Also... How do I start on this???
I have absolutely no experience with NURBS, so plz explain it to me as if you're talking about physics to a 5 year old kid

(sry about dubble post, but I got very little views and no replys in the modeling nurbs forum and I really need an answer, plz delete that thread)


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# 2 03-04-2003 , 04:14 PM
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Join Date: Oct 2002
Location: Memphis, TN
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Glad the link helped

I am glad the link I posted help ya out. I have always been addicted to the Star Wars modles and ships. Glad it helped ya out. If I can help you out in the future, please don't hesitate to ask.



-SuperDave :banana:


"Yeah I want my Cheezy Poofs!"
# 3 03-04-2003 , 05:32 PM
d24e's Avatar
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well, you could certainly help me out by saying how to start on this modeluser added image

Edit: that goes for all of you btwuser added image


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# 4 03-04-2003 , 06:34 PM
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Join Date: Aug 2002
Location: Seattle, WA
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modeling isn't an exact science... You could start any number of ways, the most common one being to start with something like a sphere and adjust your Hulls to the basic shape, and then push/pull CVs and insert more geometry as it's needed.

# 5 04-04-2003 , 01:49 AM
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I second what mike says...all u need to realise is that the approach u take to modelling anything, is similar to that of drawing. When u aim to draw something, u break it down into basic shapes in order to create the simple structure. Then u define each area more and more until u begin to shape ur drawing. Its much the same with modelling. U have the primitve shapes which u mold to ur liking, and then u join these together to form ur model...

It makes modelling a seemingly difficult structure alot easier if u simplify it first. It becomes less daunting user added image

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