This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thought id just add, for anyone else's benefit, if u are animating say a character and u have texture mapped it, make sure u parent the texture to the character object. Otherwise when u come to move the character, it will lose its textures as they remain static, in that sense
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