Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-04-2003 , 01:33 PM
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Simple Exercise or Pro Problem ?

Hello friends !

I´ve created a polygone primitve cube. Than I splited one side to get a whole in the middle of the poly cube.

After that, I converted the PolyCube to a SubDiv.

Now I want, that the whole in the SubDiv Object isn´t round. The hole should be very sharp - exactly you can see in the polyObject.

How can I do that ?

user added image

Thank you for helping,
bernhard

# 2 17-04-2003 , 02:51 PM
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Select:

Select the SubD edges by right-clicking on the subd, then choose EDGE, select the edges that make up the hole, and go to:

SUBDIV SURFACE MENU > FULL CREASE EDGE/VERTEX

That might help for startersuser added image

For fun, check out what partial crease doesuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 17-04-2003 , 03:23 PM
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If you don't want to use creasing, then add extra tightened edges around the hole area

# 4 18-04-2003 , 06:30 AM
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thx

well done - that´s it
thank you sooo much,
bernhard


contact me via MSN: rieder@utanet.at
# 5 18-04-2003 , 01:44 PM
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That's what we're all here foruser added image

Love to see it whan you're done it!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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