Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-04-2003 , 09:42 PM
^^TwEeK^^'s Avatar
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Join Date: Apr 2003
Posts: 357

my first project!!

whats up everyone!!
i just started using maya a coupke of weeks ago so when i was assigned in school to design an improved type of bike i thought to myself.. why not use maya, so i did. and it turned out not that bad... but now i dont know how to save the projecct as an image (good resultion) can anyone help?i attached the file.

p.s. other respnses concernin my project will be greatly appriciated

# 2 24-04-2003 , 10:10 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you can render it and save the resulting image.

or take a screenshot.

# 3 25-04-2003 , 01:50 AM
^^TwEeK^^'s Avatar
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Join Date: Apr 2003
Posts: 357
thanks that worked.. but is there a way to make it so that the resolution would be higher?


- TwEeK
# 4 25-04-2003 , 02:24 AM
Emo's Avatar
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Join Date: Jul 2002
Location: MELville
Posts: 1,100
sure there is user added image

You have to go the Render Globals and it's gonna be under "Resolution"

Just go to "Window => Rendering Editors => Render Globals"

-Emo

# 5 25-04-2003 , 02:45 AM
^^TwEeK^^'s Avatar
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Join Date: Apr 2003
Posts: 357
thanks...thats exactly what i wanted...


- TwEeK
# 6 25-04-2003 , 06:02 AM
M's Avatar
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Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Hey tweek, i suggest setting the resolutin to at least 640x480.. then set the quality to production quality (under antialiasing dropdown i think). This will give you the best quality render.. and not be all pixelated. Also if you render off at 1024 you can get the best results if you take that and then scale down to an appropriate size for SM user added image.. BTW, Wecome to SM tweek user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
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