Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-04-2003 , 10:23 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357

Texturing extruded faces

whenever i assign a texture to an object that has been extruded it always looks as if the texture is stretched where the face i extruded are....user added image
is there a way to fix that?user added image user added image user added image

# 2 30-04-2003 , 10:28 PM
Kevin
Guest
Posts: n/a
are you laying out your UV`s correctly?

# 3 30-04-2003 , 10:36 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357
im really new to the whole 3d thing....how am i supposed to change the UV's?


- TwEeK
# 4 30-04-2003 , 10:49 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
we've got a couple vids going over it.

You've got to layout your UVs flat so that a texture can "lay" over them cleanly. Edit Polygons > Texture > Choose your mapping tool.

You've got planar, cylindrical, spherical, and automatic. Auto has it's uses, but I don't use it too often. Not enough control.

Danny also has some cool scripts but you might want to learn the basics first.

Good luck!

# 5 30-04-2003 , 10:57 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357
Thanks!!


- TwEeK
# 6 01-05-2003 , 12:35 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
UV mapping is the way to go. However, for a simple texture, just spilt that face in two.


Armitrex Studios
Now open!!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads