Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-05-2003 , 09:31 PM
NitroLiq's Avatar
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NURBS Creasing Problems

Hi all. I'm in the middle of modeling a photorealistic scuba tank and am encountering some creasing issues in the nozzle area of the cylinder, as you can see in the attached image.

I opted not to build this using the the profile curve/revolve method. Instead, I created a half-sphere in which I extended surfaces and rebuilt (rebuild default settings). The top area was creating by detaching the top isoparm and translating the end hull in the y-axis. I added isoparms and rebuilt to that.

Things look okay at a distance but I'm wondering what could be causing the creasing there? Would adding more isoparms help? Am I just missing something stupid here?

--Pete


"Terminat Bora Diem, Terminal Auctor opus."
# 2 02-05-2003 , 09:40 PM
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Turn your Nurbs render teselattion upwards bud. user added image

# 3 02-05-2003 , 09:49 PM
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Ah! I knew it something stupid! Thanks, bro.


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