Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-05-2003 , 02:56 PM
pitbull's Avatar
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nurbs tesselation problems

user added image

look at these images...i already set the tesselation to 'highest' but i still get those bad curves/edges things or ugly gaps as one would say...any suggestions on how to remedy this?


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# 2 08-05-2003 , 03:16 PM
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When you changed the tesselation values to "highest," did you also try to increase the U and V Divisions Factors? Try cranking them up a bit and see if that helps.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 08-05-2003 , 04:18 PM
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Are those surfaces stitched?
Or is it a planar surface?

# 4 08-05-2003 , 10:40 PM
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yes,i cranked it up all the way to 8 or 12

no,i didnt stitch the surface...what does stitch do? and how is it made?

thanks for the repliees


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# 5 09-05-2003 , 05:34 PM
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well?


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# 6 09-05-2003 , 06:39 PM
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Read up on stitching in Maya's help docs. If you're having too many problems, you could convert nurbs to poly and start attaching edges and/or vertices. From looking at your photos, though there would be other ways to doing up the window shape such as scaling the window shape up into the body so that the edges are hidden, then trimming away the outer edges of the window..


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 09-05-2003 at 06:52 PM.
# 7 10-05-2003 , 05:24 AM
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ill try.....thanks

ps: this is spongebob's house just in case u guys dont know


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