Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-05-2003 , 06:23 AM
flyman's Avatar
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how to make this?

https://www.thegnomonworkshop.com/tut...s_uniform.html

this is Ragecgi has pasted before.

I wanna know how to make this effect,

"This can be accomplished by baking lighting into the textures on an object, then getting the surface to emit particles which inherit color from the baked texture. With a nice animated transparency map the surface can disappear while a similar animated map controls the emission of the dust particles. By randomizing the mass of the particles with a creation expression (i.e./particleShape.mass = rand(1,5)) and applying a Uniform field"


I can do the "animated transparency map the surface" part,but
the others,I don't know how to make it.

"particle color is derived from a file texture created by baking the vase's shading group lighting. "

I don't get it.
please tell me.



user added image


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# 2 12-05-2003 , 02:58 PM
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In your particle shape, under the "Add dynamic Attributes",
Click the COLOR box, and add a "Shader" to the particles with that "baked" texture in the color slot of the shaderuser added image

Is that what you meant?

...sorry if I am dense this morninguser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 14-05-2003 , 06:34 AM
flyman's Avatar
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yes!that is it!
I totally forgot the ''bake" is a option in the HyperShade/convert a texture into a File texture......

now I get it.thanks.


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# 4 14-05-2003 , 02:35 PM
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GREAT!

I'm glad you understooduser added image

..and WELCOME to Simply Maya!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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