Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-05-2003 , 02:39 PM
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Join Date: Jan 2003
Location: Norway
Posts: 18

Textures/shader

I not sure if this goes inn the newbie or Textures forum...
but im a newbie so here it is:

when i apply a shader.. out of the air: glass.. (one of those in maya) it dosent look at good as the one in the picture, whats wrong?

(it dosent look good at all!)

# 2 20-05-2003 , 03:51 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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things with reflection/refraction have to be ray traced and lighting is a big factor, too.

# 3 20-05-2003 , 05:20 PM
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Join Date: Jan 2003
Location: Norway
Posts: 18
tnx alot! lookin better now user added image

# 4 21-05-2003 , 02:40 AM
drknow's Avatar
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Join Date: Apr 2003
Posts: 1,033
yea, and make sure all of your objects are set to "visible in refractions" unless it is a vampire or something.


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