Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-06-2021 , 03:10 PM
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Join Date: Jun 2021
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Swimming Textures on already Rigged/Animated Mesh

Issue: Textures generated from within Hypershade were applied to an already rigged/animated mesh. When I render with Arnold the textures swim on the mesh.

I've tried numerous things to resolve this but nothing has helped yet. A few things are texture reference objects, unbinding the skin and adding texture reference objects and then rebinding the skin. Absolutely nothing works that I've seen on the internet.

Advice?
Is it possible to export the texture from Hypershade and use it a different way?
Thank you.

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