Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-04-2022 , 06:57 PM
Registered User
Join Date: Apr 2022
Posts: 1

Connecting facial rig to the IK neck - how to do it?

As the title says, I have a problem connecting my joint-based facial rig to the IK portion of the neck setup.

There are no blendshapes, no skinning, just bones, controls, and constraints. My problem is that I can't figure out the correct way to constrain things; I wish for the facial setup to stay in place (no jaw movement and so on) when I rotate my IK neck or IK head. Do any of you know how to set it up?

Can someone please look at my setup and give me a leg up?


Last edited by EineKleine; 03-04-2022 at 07:48 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads