Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 30-06-2003 , 08:37 PM
mtmckinley's Avatar
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Originally posted by morlich
Do you need to go through and unlock the transforms or should you leave them alone?

thanks,
mo

If you unbind the skin through the Skin menu, you shouldn't have to unlock them. If you just delete the skeleton, or delete the surface's history so the skeleton no longer effects it (unbinding it in a rough way) then you'll probably need to go back and unlock them manually.

# 17 30-06-2003 , 09:01 PM
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I'm using 4.0. Does the sticky apply to is as well?

thanks,
mo

# 18 30-06-2003 , 10:45 PM
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I think I figured out where I've been going wrong. I guess I didn't realize the importance of creating the joints in the correct viewport. Things seem to be going ok now that I'm being more aware of it.

Thanks,
mo

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