This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Some parts look like they might be a little less angular. Usually aluminum has round edges, the pedals also and the front sprocket. Maybe you're just rendering it at a lower tesselation for speed?
When I'm looking at the discs for the brakes I wonder where the calipers bite - where they make contact shouldn't have holes I don't think - maybe steel on the outside of the disc and less on the inner part.
Check out the subsurfacescattering on my tongue...
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