Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi,~ I've been trying to put a spot light and casting through objects, but somehow, even though I've turned on used depth map shaodws, the light still goes through. i've been using Render instead of IPR render, refreshed it many times, but nothing seems to block the light is there something wrong with what i've modelled?
thanks for the reply, but every object in my scene got cast shadows turned on in the render stats...i still got light going through the desk i modelled...