This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
ive been playing around with this character for a few days and this is my first post actually showing my work on any form but please be brutal.
im still playing around with the head and body but the body.
I guess it would really depend on what kind of style you're going for, but I think some wrinkle details on the clothes would be cool. I also think some indication of laces or something on the shoes would help.
Here's some links to a toon guy I've done. Maybe they can give you some ideas.
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