This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
unfortunatley maya is not 100% consistent. you can now (startring from 4.5 i think) zoom in regular viewport with atl+rmb. this does not work in hypershade, hypergraph, renderview and many others - there you have to use the alt+lmb+mmb. the ctrl+alt+lmb is not really yooming, but selecting a region you want to view.
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