Maya 2020 fundamentals - modelling the real world
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# 1 26-06-2003 , 01:57 AM
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messing around - first character

Just messing around with my first head (soon body). Made with polygons. A little more than a day of work. I'm gonna add a nose, eyes, and lips tomorow. A bit tired of sitting down in front of the comp all day (with a break at the coffee shop of course user added image ) I also have to fix that area between the two eyes. Or maybe i'll leave it and say its an alien thing. Thanks for the C & C 's so far :bgreen:

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Last edited by Cyborg Corp; 26-06-2003 at 02:03 AM.
# 2 26-06-2003 , 01:58 AM
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second one

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# 3 26-06-2003 , 02:00 AM
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Nice work dude. Can't wait to see the rest of it. What kind of eyes are you going to give it and do you plan on doing any texturing?

# 4 26-06-2003 , 02:02 AM
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Well, I think i'll just simply do spheres for the eyes...that would work right? And I gotta learn to texture first user added image Blinn? PhongE? What the heck are those? user added image :p all in good time!


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# 5 26-06-2003 , 02:51 AM
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I think the eye sockets are too square. Especially if you plan on using spheres for the eyes themselves.

But i think the overall design so far is okay. i would work on the lips a little mroe though.


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# 6 26-06-2003 , 02:52 AM
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there are no lips!....yet :p an tips on rounding the sockets?


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# 7 26-06-2003 , 02:59 AM
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some more

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# 8 26-06-2003 , 03:01 AM
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more

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# 9 26-06-2003 , 03:05 AM
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No tips from me, i dont use maya. I would say the ey size if about right, so bend the top of the eye up more in the middle and bend the bottom part of the eye down more, but about half as far down as the top ones moved up...

*blink*
*blink*
got it?


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