Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-06-2003 , 06:09 AM
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1st character model

Well I started working on this model a week ago. Most of that time has been in studying the anatomy, but I think its really helped me out quite a bit. Either way i've been stareing at this model to long.

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# 2 26-06-2003 , 06:15 AM
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Looking good mate.

Tho you might wanna bring his eyes a bit more together, and adjust the ears a bit too.

Good work.


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# 3 26-06-2003 , 07:04 AM
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Yup, what carsten said plus the whole face occupies too large area of the head. I'd make the face a bit smaller or the skull a bit bigger. Don't get me wrong, it's a very good start!


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# 4 26-06-2003 , 07:11 AM
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Looks grate,, but it looks like some one bludgeoned him upside his head.. user added imagehe he,,but it looks cool thoeuser added image

# 5 26-06-2003 , 03:51 PM
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Yeah i've deffinetly been stairing at it too long, I completely missed that. Thanks for the comments. The ears are really messed up and I may just end up remodeling them from scratch, but heres the size changes I made.

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# 6 26-06-2003 , 05:21 PM
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I like, but the cheeks really catch my eye maybe move them back and scale them down a bit


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# 7 01-07-2003 , 06:53 AM
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Been busy and haven't had time to work on it much, but heres an update. I changed the cheeks and i think its come out better. I still really need to work on the ears.

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# 8 02-07-2003 , 01:26 AM
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dude its realy great for the first face. How did you go about modeling it. Just curious as to your technique.

# 9 02-07-2003 , 04:43 PM
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It's looking very nice- the only thing that throws it a little for me are the eyes. The division between the eye sockets and the eyelids doesn't look very clear. As a result the eyes look like they are sticking out. You might try making the eyelids a bit clearer. The tear duct seems a bit high, giving the impression that the eye is over large.

Did a quick search on fineart for an example of what I mean in terms of eyelids and eye placement;

https://www.fineart.sk/heads/Pedrofrente.jpg

Coming along nicely though- the shader is nice, how was that done?

# 10 02-07-2003 , 05:59 PM
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Originally posted by Witchy
Did a quick search on fineart for an example of what I mean in terms of eyelids and eye placement;

https://www.fineart.sk/heads/Pedrofrente.jpg

Hehe, the guy has mocap tracking mark implants user added image


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# 11 02-07-2003 , 06:25 PM
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LOL - He's also useful for modelling this months challenge user added image

# 12 04-07-2003 , 07:38 AM
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Ok, i'll start playing with the eyes when i have the time to. Thanks for the picture it helps a lot.

The shader was one i found at highend3d, and then plugged the color, bump, and spec maps I made in photoshop into it. I tried it without and it just didn't have that feal to it.

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