Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have looked through this forum to locate a section that I can post a question about plugin export but I can't seemed to find anything that is close therefore I thought I drop this question at the top.
If I'm in the wrong area please let me know and I will repost the question otherwise here is the question.
I have put the .mll file in Maya's \bin\plug-ins folder and also I checked 'loaded' and 'auto load'. I restarted Maya but then this is where I'm lost on what to do next.
What do I need to do to export my model..using the ActorXTool.mll?
the file you downloaded has crap documentation - none. the link you provided says "There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself." and that holds truth. you can open your pluginmanager and hit the [I] for information. it will tell you which commands the plugin provides. each of them opens a window to set options and export something. it is more trial and error than anything usable at first look at it.
As far as I remember the Unreal PLugin only works with Maya PLE that ships with the game. Commercial versions cannot run this plugin. This is going back awhile don't remember to well.
You're right BabyDuck not much useful doc for the plugin. Its mostly trial and error on how to get the plugin to work. And I have trialed and errored on this plugin but no such luck. I went into the [I] and see the commands. I ran this command
'utexportmesh c:\projects\characters\scenes\char01.mb' from the script editor but I got this
// Error: utexportmesh c:\projects\characters\scenes\char01.mb; //
// Error: Syntax error //
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