This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
first guess would be tesselation. but the other end of the stick looks ok, so it is probably not that. can you convert it to polys - just to see if the poly stick would render fine - if it would it seams to be an interesting problem.
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