Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-07-2003 , 05:23 PM
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Problem with rigid binding

ok so I am binding my spider from the WIP and I am trying to paint the weights for the bones. The problem is that if I paint out verts from being controlled by jointX then I dont seem to be able to make jointY (the one I want to influence it) paint the correct weighting onto it. I understand that each vert can only have one controlling bone so how do I make it know which bone to use?

I can post pics if it's not clear.

Cheers
Alan


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# 2 03-07-2003 , 05:34 PM
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nevermind I figured it out. Deform>>Edit membership tool

user added image


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Currently working on: Your Highness

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