Problem with rigid binding
ok so I am binding my spider from the WIP and I am trying to paint the weights for the bones. The problem is that if I paint out verts from being controlled by jointX then I dont seem to be able to make jointY (the one I want to influence it) paint the correct weighting onto it. I understand that each vert can only have one controlling bone so how do I make it know which bone to use?
I can post pics if it's not clear.
Cheers
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB