Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-07-2003 , 03:33 AM
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stitching two different surfaces together?



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# 2 14-07-2003 , 03:54 AM
mtmckinley's Avatar
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Looks like a Edit Nurbs > Attach Surface to me.

# 3 14-07-2003 , 03:55 AM
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and then all of a sudden the isoparms between the two surfaces align themselves? well i got to try that.


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# 4 14-07-2003 , 04:13 AM
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if you follow that tutorial, he keeps his spans matching. Make sure your surfaces have matching spans and surface directions before attaching.

# 5 14-07-2003 , 12:57 PM
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thank you master. i didnt pay attention to that particular issues ( even though i have watched the shark tutorial, where the rebuilding process to match the number of cvs on every curve was shown )...

i got gnomon's nurbs modelling part 3, the gtp race car. i followed it, then i tried to model a mclaren f1. didnt work! i lost control over the shape of the surface...so i tried to find a better tutorial for modelling a car. i was exhausted.

i hope there will be a long, thorough car modelling tutorial from simply maya. that would be my number one wish list.


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