Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have quite a large scene and when i do render about 75 frames of it i notice that theres quite a bit of flickering and noise on some of the textures in the scene.All are file textures that are relatively hi res.
The file textures are on a mipmap setting with filter at 1 and filter offset at 0.
Raytracing on.
And the noise is annoying.
plz help.
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