Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-07-2003 , 07:31 AM
caligraphics's Avatar
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WIP: a knights helmet

yes I am still alive, and this is a little something I am working on:

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Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 2 31-07-2003 , 10:35 AM
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coming along very nice :thumbsup:


Life is lived forward but only understood backward
# 3 31-07-2003 , 02:43 PM
Vampus
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I'm pretty sure knights don't have horns on there helmets...looks more Norse than anything. Is that an extra shadow inside the helmet there, or is something funky going on?

# 4 31-07-2003 , 03:30 PM
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Knights had all sorts of shit on their helmets, to look as scary as possible to the enemy (as if they didn't have enough kilos to carry all ready) user added image

The thing inside the helmet is prolly some of the bump mapping showing through, but it doesn't matter as it is now.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 5 31-07-2003 , 04:23 PM
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I would say that you need something joining the horns to the helmet. At the moment they look a bit flimsy and would fall off if someone gave them a good whack (which as I understand it is what used to happen in ye olde days.... user added image)

Looks nice and I like the bump map it's very cool.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 6 31-07-2003 , 04:58 PM
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coolll i like this bumb map its perfect very good!!!!!!!!!!!coollllll

# 7 01-08-2003 , 02:48 AM
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I like it alot man. I always look forward to seeing your projects user added image will you be applying a beat up tin shader for the color channel?

more please! user added image

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