Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-08-2003 , 09:05 PM
ckyuk's Avatar
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Help with birail

i'm trying to make my first surface using birail but when i've selected all the curves it i can't see a surface even though outliner is telling me it's there.

# 2 02-08-2003 , 09:09 PM
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make sure the ends of your profile curves are snapped to the rails. i had this problem too.


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# 3 02-08-2003 , 11:38 PM
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The best way to do it is hold the c key down when creating your profile curves so they snap to the rails as blinn said.


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# 4 03-08-2003 , 12:04 AM
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check this out..



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# 5 03-08-2003 , 09:26 AM
Kevin
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there are not touching

The birail is a very picky thing - also make sure the history is deleted on the curve....also a good guess would be that you have once before made a surface, but deleted and remade..

If this is the case then yes it is VERY fussy - It is almost quicker to make a new curve over the old one and then delete the old one, I have had this problem many times.

But the first thing I would check is that your curves are touching, your curves match points (rebuild curve) and that the curve direction go the same way (curve direction - reverse)

# 6 03-08-2003 , 08:39 PM
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Thanks, it was becuase i hadn't snapped the curves.

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