Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-08-2003 , 07:40 PM
Stephen's Avatar
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Join Date: Sep 2002
Location: Northampton
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WW1 battle field-recreation..

HI all,
I have been given a job to do and I need to create a battle field from photos of the first world war. But it has to have some kind of solid body dynamics because it needs to be exported and given to some programer to do their bit in director. (I know Max can do this no problem with its havok dynamics).

The question is what format in maya can do this??? how does one create interactive scenes to be exported for Director? If I cant do it maybe some one out there can. Let me know if your interested in helping with this job, maybe your a MAX dude and knows all about Havok dynamics, I could give you the maya file then you can do your bit.

cheers for any help.

# 2 04-08-2003 , 08:22 AM
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Join Date: Apr 2002
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Maya Real Time Author did have a physics engine i think, but i don't know if Alias|Wavefront support it anymore, i think they stopped making it.

# 3 12-08-2003 , 12:44 AM
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That was my answer as well, and I've not had much experience with game-engine output, so maybe yo could PM Mike (mtmkinley) as he works for a game company, and maybe he could ask some of his buds at work how they do it.

Good luck, and sorry we couldn't help you at the moment.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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