Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-08-2003 , 06:06 AM
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Alien Embryo

This is really just a shading/rendering learning experience. I'm trying to get a better grasp of mray. I'm not too concerned about the modeling. It's completly procedural,

any ideas or suggestions would be great, thanks


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# 2 05-08-2003 , 06:07 AM
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hah, I forgot image, oops.

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# 3 05-08-2003 , 09:48 AM
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doesnt look very organic imho. More like a really polished piece of marble. Is there any bump map applied at all?


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# 4 05-08-2003 , 02:16 PM
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it's a really interesting render, and i like it! maybe some more background elements, DOF etc could turn it into a really interesting composition

user added image

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# 5 05-08-2003 , 03:44 PM
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Yeah i agree it's way too shiny. Gotta work on that, and the bump.

Ill try some DOF too.


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# 6 05-08-2003 , 06:01 PM
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Heres a new comp.
thanks for the advice guys

I added a bump, made less shiney, added a background of sorts, applied some Dof, and also changed the hue.

It still doesnt really look like its in the liquid that the background is made of. Not sure how to achieve this. I'd like to add some veins that arent as translucent as the rest of him next

more crits would be great.

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Last edited by Blinn; 05-08-2003 at 06:04 PM.
# 7 05-08-2003 , 07:09 PM
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Cool man. Maybe give him a little grunty lookin face. Or are you not worried about modelling.


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# 8 05-08-2003 , 07:17 PM
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Yeah im not really concerned about the modeling, but I still agree with ya. Ill give him the beginings of a mouth and eyes.


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# 9 05-08-2003 , 08:31 PM
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I think that the bump is a little too much, the bumps should be smaller and less pronounced IMHO. The tubes are a nice touch. Maybe if they were slightly more translucent it mite work better. Also if you want it to look like it's sitting liquid then maybe adding small particles of debris that are in front and around the embryo mite work quite well.

Looks good

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# 10 06-08-2003 , 12:04 AM
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Alright heres a new comp, I think i like this one more

i toned down the bump, but adding facial details posed a bit of a problem, because the material i made is too transparent.
I also added some particles in front of the embryo, might be hard to tell though. thanks for the advice pure.


any c&c would be awesome.

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Last edited by Blinn; 06-08-2003 at 12:08 AM.
# 11 06-08-2003 , 12:27 AM
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that's looking much better, maybe if you can get some of the particles closer to the camera and then using your DOF to blur them out.

It still doesnt quite look like it's "sitting" in the scene. Are you using a compositing package or doing it all in maya? what I would suggest (which i learned today) is to use an edge detect to find the edges of the feteus and then blur them ever so slightly and that will make the object sit a bit better.

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Currently working on: Your Highness

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# 12 06-08-2003 , 12:46 AM
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I'm using photoshop to composite.

The particles in front are a seperate layer.
im gonna try that edge blur thing right now
thanks


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Last edited by Blinn; 07-08-2003 at 05:36 AM.
# 13 06-08-2003 , 01:15 AM
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Looking good keep it up.

# 14 06-08-2003 , 02:15 AM
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ewwwww. disgusting, and very well done at the same time :thumbsup:

# 15 06-08-2003 , 02:33 AM
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hah thanks howard! thats exactly the kind of reaction i was hoping for.


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