Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-08-2003 , 01:42 PM
sjurick's Avatar
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Image plane setup for car model

Hello everyone. I'm trying to learn how to model cars, but cannot get my image plane setup correctly. The side and front views work, but I can't get the top view rotated correctly. All images are Fixed.

Any ideas?

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"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 2 18-08-2003 , 01:57 PM
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rather than using camera image planes, I'd just use polygon planes and rotate them into place.

# 3 18-08-2003 , 10:20 PM
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I tried adding a Poly Plane and then assigned a File texture to it (being the image.gif) and it didn't work. Does the image have to be prepared a certain way? I tried converting the .gif to a .tga, but it didn't help. This sounds like a good idea, but can you help me with the particulars please?


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 4 19-08-2003 , 12:18 AM
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Make sure you are in hardware texture mode (6)


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# 5 19-08-2003 , 12:11 PM
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OK, I'll try that. BTW, how do you get rid of images from an Image Plane once their set?


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 6 19-08-2003 , 12:17 PM
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Hmm, haven't used them in so long, I don't quite remember, but it would seem that if you were to right click on the background attribute in the Environment tab of the camera's attributes and Break Connections it would get rid of it. Let me know if not, and I'll look into it.

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