This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
working on a character - so far, I've spent about 8 hours modelling the character, there are some props but I didn't render them - he's still WIP - the mouth zipper isn't in place nor his shoes. C+C if anybody wants to say anything. Hands are also stand in as he'll be wearing gloves.
Certainly a different model. The pins don't look like they are actually sticking in the mask/face/skin affair and the top zipper has no underneath. Nice eye texture. Be interesting to see where it goes.
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