This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
how do smooth out a polygon model without converting it into a nurbs or subdivision surface. i keep converting but i would love to know a better way to do it.
Hi,
Under 'Edit Polygons' there are 2 options one is 'Smooth' the other is 'Smooth Proxy' (where you can specify the amount of smoothing by making a duplicate, and editing a mesh)
If of course you just want to give the illusion of smoothness without increasing the number of polys, then you could use the smooth normals command. Edit Polygons > Normals > Soften/Harden
Last edited by [icarus_uk]; 16-09-2003 at 02:00 PM.
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